Enhance Adult Learners Digital Skills for Furniture Industry
DigiFind
The Digital Agenda for Europe initiative defines the improvement of digital literacy and skills as one of the main pillars and promotes the implementation of long-term e-skills and digital literacy strategies. In addition, the Joint Report on new priorities for European cooperation in education and training (2015/C 417/04) sets as a priority for ET2020 to strongly support teachers, trainers and school leaders, as well as other education personnel, by equipping relevant staff at all levels and in all sectors of education and training with strong pedagogical skills and competences based on sound research and practice. The report highlights what is a priority in Europe: Adult learning as the basis for further education, retraining, active citizenship and social cohesion.
Goals and contents
According to the Digital Economy and Society Index 2017, 44% of people in the EU have very low digital skills and 27% have only basic digital skills. 19% of people in Europe do not use the internet. Europe is undergoing a digital transformation and citizens need to be equipped with the appropriate skills to create jobs and increase economic growth.
In the furniture sector, the EU28 accounts for 23% of global production (€83,470 million out of a total of €360,862 million). The main producing countries are Germany, Italy, Poland and France. There is also strong growth in Central Eastern Europe, particularly in Poland, Romania, Lithuania and Slovakia.
Industry 4.0 and networked production, i.e. the automated manufacture of individual products with the right use of data, in which all the information used is generated automatically, is becoming a must for furniture manufacturers for several reasons: furniture customers are becoming increasingly individualized, the complexity of production is increasing and online marketing is driving the pace.
In the Enhance Adult Learners Digital Skills for Furniture Industry (DigiFInd for short) project, the partners address the need for upskilling adult trainers to teach digital skills with more efficient outcomes and using web-based tools as a prerequisite for improving the digital skills of low-skilled adults and enhancing their employability and social inclusion. The objectives of the cooperation include the development of training programs for trainers, teaching materials and innovative tools to support training on digital skills for low-skilled adult workers in the furniture sector.
A transnational approach of the project is necessary to avoid duplication and parallel initiatives in the different Member States and to improve the quality, relevance and overall impact of the project.
The target group of the project includes trainers in adult education and low-skilled workers in the furniture industry. The number of these low-skilled adults is high. The total employment in Europe (EU28) is almost 1 million (955,521), covering about 3% of the European manufacturing workforce.