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Gamification of eco-friendly habits in adult education

GoBeEco

It is becoming increasingly clear that there is a lot to be done to save the natural environment and stop climate change. Many people understand the need for change and are prepared to act. However, for real improvement to occur, it must not remain a one-off action, but habits and lifestyles must be transformed in a pro-ecological way. Education can accelerate the process of behavioral change.

Goals and contents

The GoBeEco project was a strategic partnership in the field of adult education. The aim of the project was to change the behavior of adult learners and educators in relation to ecology by changing individual habits and lifestyles. Digital skills of educators in the field of education were further developed so that they are able to motivate learners to live more sustainably.
Over the course of the project, the project partners jointly developed a web-based application to promote environmentally friendly behavior in the sense of lifelong learning. In addition, a handbook was developed to support educators in the design and implementation of pro-ecological training courses, workshops and other educational events. The focus here is on promoting work with digital resources, in particular gamification.

Project Results

Change always requires two fundamental pillars: On the one hand, KNOWLEDGE, in order to understand what needs to be changed and why. And secondly, IMPLEMENTATION, i.e. concrete actions.

The GoBeEco project addressed both of these pillars. On the one hand, the DigitalEduSkills handbook was developed, in which teachers and trainers can find inspiration for knowledge transfer. On the other hand, GoBeEco Gamification was jointly developed, in which learners play their way through missions via sustainability tasks and bring sustainable action into their real everyday lives via the virtual game.

The GoBeEco Gamification was developed as part of the project:

  • The GoBeEco web app was developed to help you learn more about your personal impact on the environment in a fun way and to change your everyday habits over the long term.
  • Every small step is important – whether at home, at work, in public spaces, while exercising, driving or shopping.
  • There are 21 challenges in five different missions that you can choose from to change your daily actions towards sustainability.

You can find the link to the game here: https://game.gobeeco.eu/

The GoBeEco Digital Edu Skills Handbook was developed as part of the project:

  • The handbook enables teachers/trainers to integrate digital and ecological skills into their curricula.
  • The proposed curriculum is not only about developing knowledge, but above all about encouraging adult learners to actively seek knowledge.
  • The handbook contains a library of examples, ideas, best practices and digital tools for developing pro-environmental habits.

The handbook is available in 4 languages. You can access the interactive flipbook here:

The FHM-Team

Prof. Dr. Dr. h.c. Volker Wittberg

Vice President Research & Development, Vice President International Affairs (acting)

Elisa Goldmann MBA

Study advice: Doctorate
0521 96655260

Details

01.11.2020 – 30.04.2023

 

216.674 €

 

European Union, ERASMUS+, Strategic Partnerships in Adult Education

 

Applicant and coordinator:
Fachhochschule des Mittelstands (FHM)
 

Project partner: 

Further Information

GoBeEco Website

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