Gamification of eco-friendly habits in adult education
GoBeEco
It is becoming increasingly clear that there is a lot to be done to save the natural environment and stop climate change. Many people understand the need for change and are prepared to act. However, for real improvement to occur, it must not remain a one-off action, but habits and lifestyles must be transformed in a pro-ecological way. Education can accelerate the process of behavioral change.
Goals and contents
The GoBeEco project was a strategic partnership in the field of adult education. The aim of the project was to change the behavior of adult learners and educators in relation to ecology by changing individual habits and lifestyles. Digital skills of educators in the field of education were further developed so that they are able to motivate learners to live more sustainably.
Over the course of the project, the project partners jointly developed a web-based application to promote environmentally friendly behavior in the sense of lifelong learning. In addition, a handbook was developed to support educators in the design and implementation of pro-ecological training courses, workshops and other educational events. The focus here is on promoting work with digital resources, in particular gamification.
Project Results
Change always requires two fundamental pillars: On the one hand, KNOWLEDGE, in order to understand what needs to be changed and why. And secondly, IMPLEMENTATION, i.e. concrete actions.
The GoBeEco project addressed both of these pillars. On the one hand, the DigitalEduSkills handbook was developed, in which teachers and trainers can find inspiration for knowledge transfer. On the other hand, GoBeEco Gamification was jointly developed, in which learners play their way through missions via sustainability tasks and bring sustainable action into their real everyday lives via the virtual game.